![]() And we’ve heard that this is overshadowing an otherwise great game. We’ve heard the concerns about potentially giving players unfair advantages. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.īut as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. ![]() Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. Oskar Gabrielson from EA game developer DICE noted the drastic shift in strategy in a blog post published this evening, announcing the move: Though EA emphasized the full removal of in-game purchases was temporary, it’s clear that the community is volatile and will react negatively to changes it doesn’t see as satisfactory. What drove EA to take micro-transactions out of one of the company’s biggest releases this year? A backlash that was rippling through the online gaming community on gaming platforms, social media and forums. Just hours before the full launch of Battlefront II, Electronic Arts has announced that they’re removing in-game micro-transactions entirely from the title for the time being as they look to rethink their pricing strategy.
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